You most certainly have seen this movie. From the producers of ‘I’ll do the dishes later’ and the scriptwriters of ‘5 more minutes, please’ now comes ‘I’ll go jogging tomorrow’. Let’s face it: we’re weak. Most of us have said some of these sentences and, of course, we didn’t stick to what we said. Intentions are good, but when the time is right, we have no strengths to do it and modifying our habits is more difficult than we thought.

A new trend has come to the world of design to make everything a little easier. By introducing a little extra of difficulty to the design of some products will help us reconsider the decisions we make in our day-to-day and create new habits.

How does the design change us?

In Don’t relax: uncomfortability is the new convenience, Adele Peters show us what she believes is one of the trends of 2015: the uncomfortable design. Her goal is not to make our lives easier but to improve them, even though that implies us making a bigger effort.

This type of designs is based on simple interventions that introduce behaviour changes in our daily life in order to respond to the needs of improvement of the users. All the interventions over the change of behaviour work on the moment we have to choose and take a decision. The very own design of these products force to consider your decisions and have always in mind the benefit of choosing the option that better fits your goals.

They define these products as ‘pleasurable troublemakers’. These are ironic and fun, but at the same time, they are such a great effort for users to quit. Just as stated in the article, they must be easy to cheat so they always have the power to decide among different choices.

The design is present in all the products we use and, therefore, the opportunities to change our habits are infinite. In this article, you can see some examples of design chairs, lamps, elevators or apps designed in order to force us to make a slightly bigger effort .

The future of wearables design?

Quantified-self provides us with information about ourselves and it only depends on us and our will to change behaviours to improve. But wearables and the information they provide don’t help you to behave differently in a certain situation. There is nothing that makes you question your decision when you take them.

Introducing this trend in wearables design opens gives the possibility to offer you useful options when you need it and to show you alternatives to particular situations. For instance, a wearable that not only tells you how many steps you’ve taken but that suggest the right moment when you should take those steps. The wearable suggests, then you make the call.

We will still have to take decisions and we will still be free to do so. But design can help us take a better choice and do so at the right moment.

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